PUBLIC QUESTION PREVIEW
UI/UX Design interview questions
Figma, design principles, user research, accessibility, wireframing, prototyping, design systems — the complete UX toolkit.
Showing 12 of 40 source questions. Sample answers are study material, not employer-specific hiring guidance.
How to work through this preview
Attempt each question before reading its answer. For a concept, give a definition and a concrete example. For code, state constraints, walk through a small input, and check complexity. For design, separate requirements from assumptions and explain failure handling. Use real situations for behavioral answers.
QUESTION 1 / easy / conceptual
What is the difference between UX design and UI design?
Sample answer
Hints to guide your next attempt
- UX = experience
- UI = visual interface
- UX first, UI second
Source tags: UX / UI / user experience / user interface / design roles
QUESTION 2 / medium / conceptual
What is the UX design process? Walk through it end to end.
Sample answer
Hints to guide your next attempt
- Research, define, ideate, prototype, test, iterate
- Double Diamond
- Iterative not linear
Source tags: UX process / design thinking / Double Diamond / research / prototype / usability testing
QUESTION 3 / easy / conceptual
What is Figma and how do you use it for UI/UX design?
Sample answer
Hints to guide your next attempt
- Browser-based collaborative design tool
- Components and variants
- Prototyping and dev handoff
Source tags: Figma / design tool / components / prototyping / design system / collaboration
QUESTION 4 / medium / conceptual
What are usability heuristics? Name Nielsen's 10.
Sample answer
Hints to guide your next attempt
- Jakob Nielsen
- Rules of thumb for UI evaluation
- Used in heuristic evaluation
Source tags: usability heuristics / Nielsen / heuristic evaluation / UX principles / usability
QUESTION 5 / easy / conceptual
What is a user persona and how do you create one?
Sample answer
Hints to guide your next attempt
- Archetype of a user type
- Based on research not assumptions
- Goals and pain points
Source tags: user persona / user research / UX / customer empathy / design thinking
QUESTION 6 / medium / conceptual
What is a user journey map and how do you create one?
Sample answer
Hints to guide your next attempt
- Stages, touchpoints, emotions, pain points
- Current state vs future state
- Based on research
Source tags: user journey map / customer journey / UX research / touchpoints / pain points
QUESTION 7 / easy / conceptual
What is the difference between a wireframe, mockup, and prototype?
Sample answer
Hints to guide your next attempt
- Fidelity levels
- Purpose of each
- When to use each in the design process
Source tags: wireframe / mockup / prototype / fidelity / design process / Figma
QUESTION 8 / medium / conceptual
What is usability testing and how do you conduct it?
Sample answer
Hints to guide your next attempt
- Task-based observation
- 5 users
- Think aloud protocol
Source tags: usability testing / user research / think aloud / moderated testing / UX research
QUESTION 9 / medium / conceptual
What is information architecture (IA) and why does it matter?
Sample answer
Hints to guide your next attempt
- Organization of content
- Navigation structure
- Card sorting and tree testing
Source tags: information architecture / navigation / card sorting / tree testing / IA / findability
QUESTION 10 / medium / conceptual
What is a design system and what does it contain?
Sample answer
Hints to guide your next attempt
- Single source of truth
- Components, tokens, guidelines
- Consistency at scale
Source tags: design system / component library / design tokens / Figma / consistency / scalability
QUESTION 11 / medium / conceptual
What is accessibility in design and what are the WCAG guidelines?
Sample answer
Hints to guide your next attempt
- POUR principles
- WCAG levels A/AA/AAA
- Color contrast, keyboard navigation, screen readers
Source tags: accessibility / WCAG / POUR / a11y / inclusive design / screen reader
QUESTION 12 / medium / conceptual
What are the Gestalt principles and how do they apply to UI design?
Sample answer
Hints to guide your next attempt
- Proximity, similarity, closure, continuity, figure-ground
- How humans perceive visual patterns
Source tags: Gestalt principles / visual design / UI design / perception / proximity / similarity
Check understanding, not recognition
- Can you explain the answer without reading it?
- Can you show when the approach fails or needs a different assumption?
- Can you connect the concept to a real project, task, or decision you have made?
- Can you distinguish a simplified interview example from a production requirement?
A LITTLE MORE CLARITY
Frequently asked questions
How many UI/UX Design questions are shown here?
This public preview shows 12 questions with the supplied answers from the app's 40-question UI/UX Design bank. Full interactive practice requires signing in.
Should I memorize the sample answers?
Use them as reference explanations, not a script or a guarantee of technical correctness for every environment. Explain your assumptions, validate code against your language and version, and discuss trade-offs. Behavioral answers should be built from your own experience.
What do hints and solution steps mean?
Hints identify ideas to consider before reading the answer. When the source question includes steps, they are shown as a separate walkthrough. Example capacities and design targets in a solution are assumptions for that exercise, not real system statistics.
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